The result is a plug-in instrument that behaves a lot like tools like Samplr. You get Loop, Scrub, Bow, and Arp modes, plus Granular, Additive, and Spectral effects. This isn’t just another Simpler / one-shot sample manipulation tool. Sample Alchemy is something really special, too – and playing around with it on the iPad feels unique. I assumed that the addition of Sample Alchemy would mean Apple was skipping Alchemy proper, but no – the whole engine and all the presets are there. But it’s usable for sound design, and playing on the touchscreen is a perfect match – plus, if you get a USB-C hub, you can easily connect a proper pair of headphones and some kind of expressive controller.Īlchemy is there, too. While I don’t miss the convoluted desktop UI, I am sad that the visualization of the string and model are gone – you get basically a dump of parameters. What’s mind-blowing is the ability to run instruments like Sculpture right on the iPad. You can easily get lost in the preset browser, but if you just want to navigate the Logic device groupings, they’re tucked behind that disclosure (…) button in the bottom right of MIDI and Audio – or you can bring it up from a track. But I find the easiest way to bring up the instrument devices directly, in their init state, is to create a new track, then tap the (…) disclosure button: You can do that by navigating Instrument Patches and Plug-in Presets. Note that to get at these, you need to navigate the track creation dialog. (It’s quite a lot like Ableton Live – and like the Elisabeth Homeland custom skins for Live we’ve seen recently.) Plus there are Mini Plug-in Tiles, new condensed UI elements – something I hope we see the Mac version adopt, too. Internal instruments and effects get their own complete “detail” interface with most (and sometimes all) of what you have on the desktop. That means you can load up patches and play with them on the go – or even edit patches and patterns on the go and bring them back to your Mac to finish. With any of these instruments, you also have bi-directional file exchange with Logic on the Mac. Drum Synth and Drum Machine Designer nicely replace it in conjunction with the new step sequencer and midi effect tools. What’s missing? Literally just UltraBeat, the now-antiquated drum machine. Quick Sampler is an ideal match for a touchscreen. With the exception of some limited UIs (as in Alchemy), most have full parameters available, if sometimes in a different UI presentation (see Sculpture). Heck, Klopfgeist (the metronome – literally means “knocking ghost”) and the Test Oscillator are even in there. Here’s which is which, based on the documentation:įull editing (updated iPadOS UIs in bold): Drum Machine Designer (with full UI and an enhanced Play Surface), Drum Synth, EFM1 (with MPE support!), ES E, ES M, ES P, ES1, ES2 (with, like 50 pages of manual docs), EVOC 20 PS, Quick Sampler, Retro Synth, Sample Alchemy (updated UI), Sculpture, all Studio instruments (with keyswitch editing, etc.) But they’re not the full editable versions on the iPad, at least not yet. That doesn’t mean they’re factory preset players, so long as you have the Mac version of Logic – you can create your own patches, too – and they still offer some tweakability. But some are “playback”-based, meaning you have limited parameter editing on iPadOS – all have at least some “performance” controls, but not editing. Vintage B3 Organ, Clav, Electric Piano, MellotronĬlarification: To better understand, these are full engines, meaning they can play any patch created on their macOS desktop counterpart.Sample Alchemy (built for iPadOS specifically, based on the Alchemy engine.Quick Sampler (the newest single-sample tool).The DAW aside, this is an incredible drop of tools it’s so many, it’s almost easier to list which aren’t there than are. So let’s skip straight to the matter of which of those have made the leap to iPadOS. Logic has always had an impressive bundle of instruments and effects. And Sculpture as a physical modeling instrument is capable of some sounds no other synth hardware could dream of. A bare-bones UI, but the full engine and all parameters. Once you know where to look, presets and devices are even in the same groups. I’ve been testing Logic this week on an iPad Pro, and I’m impressed by how familiar this feels as a Logic user. And it’s a killer environment for third-party iOS plug-ins, to boot. You get a most of the editing, mixing, instruments, and effects that you have on desktop – provided you’ve got an iPad capable of running it. It’s been a long time coming, but Logic Pro’s leap to the iPad is an impressive one.
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